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The second game created at Troika, the Temple of Elemental Evil was based on the classic D&D module of the same name and was the first, and arguably the best, to implement the D&D 3.5 ruleset in a computer game. The game featured true, sequential turn-based combat and featured atmospheric music, sound effects and graphics.

Storyline Edit

Thirteen years before the start of the game, Hommlet was a peaceful town. Due to low taxes and safe roads, the area became prosperous, and the village flourished. This prosperity drew the attention of evil forces, who began slowly trickling into the area. It is not known where these forces came from, but the Dyvers of Nyr Dyv and the inhabitants of the forestlands of the Wild Coast were the chief suspects. As the presence of bandits, kobolds, and goblins increased, a local militia led by Waldgraf of Ostverk was raised to defend Hommlet. This only served to check the evil forces, however.

Six miles from Hommlet, a group of hovels formed a center for the evil activity. The locals ignored this threat since it was in the marshes, and Nulb began growing. A small chapel built to an evil god grew into a stone structure as the evil forces pillaged and robbed the lands around Hommlet. For three years the Temple of Elemental Evil served as a center for the swarms of vile creatures who plagued Hommlet. As the evil grew in power, the land around the Temple suffered from pestilence, famine, and a lack of commerce.

The leaders of the Temple grew too power-hungry, and they were defeated in open combat after challenging the kingdoms of the north. The evil forces were slaughtered, and their mighty Temple was destroyed and sealed with magic and blessings. In the years that followed, Hommlet became a destination for adventurers, who brought wealth to the city and returned the area to its peaceful origins. Eventually, adventurers stopped coming, and the village went back to life as usual. A year before the start of the game, however, bandits once again began trickling into the region, and the villagers appealed to the Lord the Viscount of Verbobonc for aid. He responded by providing funds for Burne and Rufus, two well-known adventurers from the area, to build a keep just outside of Hommlet.

Opening ViginettesEdit

The game begins with an opening vignette that is determined by the alignment of the party.

oooh! graphics engine!! *drools*Edit

ooh! combat engine!!*drools*Edit

[Insert paragraph here about disjointed, poorly fleshed-out story - The story is not poorly fleshed out it is just, due to Troika's attempt to simulate player choices and alignments, was cut short by the release deadline. It has been further developed by independant modders. Most notably by the folks over at www.co8.org, a site named after the Circle of Eight mentioned by Gary Gygax the creator of the module]

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