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// Long Descriptions are referenced via the known name of an object,
// and can be retrieved in game by calling
// object_long_description( [in] obj, [in] viewer, [out] desc )
// or by calling
// object_long_description_ptr( [in] obj, [in] viewer )
// and the pointer is returned to you


{4016}{Scather is a magic bastard sword that is both Chaotic and Holy. If the wielder is non-evil, Scather never misses and adds +4 to damage (doubles to +8 if the target is evil and the wielder is CN, CG, or NG. Finally, for CG wielders, Scather provides free unlimited Attacks of Opportunity against any opponent making a melee attack against the wearer (and CN wielders get one free such AoO per round).}
{4017}{Fragarach is a magic bastard sword that is both Chaotic and Holy. If the wielder is non-evil, Fragarach never misses and adds +4 to damage (doubles to +8 if the target is evil and the wielder is CN, CG, or NG. Finally, for CG wielders, Fragarach provides free unlimited Attacks of Opportunity against any opponent making a melee attack against the wearer (and CN wielders get one free such AoO per round).}
{4112}{A Dagger of Venom is a magic +1 dagger that can poison its target once per day.}
{4120}{Lareth's Staff of Striking is a magic +2 club that can use from 0 to 3 charges on each attack. If the attack is successful, it will add 3 times the number of charges to the damage roll.}
{4124}{A Rod of Smiting is a magic +3 light mace that, upon a critical hit, will use one charge to add 2 to the critical multiplier (i.e., raise it from x2 to x4).}
{4125}{A Staff of Striking is a magic +3 quarterstaff that can use from 0 to 3 charges on each attack. If the attack is successful, it will add 3 times the number of charges to the damage roll.}
{4128}{This greathammer is a +2 Unholy weapon.}
{4130}{Wonnilon's repeating crossbow is a magic +1 light crossbow that does not need to be reloaded.}
{4134}{A Javelin of Lightning is a magic javelin that allows the wielder to cast Lightning Bolt one time.}
{4135}{Flame Tongue is a magic +1 greatsword that is enchanted to do an extra 1d6 of fire damage per strike, as well as doing an extra 1d10 of fire damage on a critical hit. It can also perform a 4d6 ranged touch fire attack once per day.}
{4136}{Frost Brand is a magic +3 greatsword that is enchanted to do an extra 1d6 of cold damage per strike, as well as absorbing the first 10 points of fire damage from any attack against its wielder.}
{4137}{The Staff of Fire is a magic staff that allows the wielder to cast Burning Hands and Fireball. It is charged.}
{4138}{The Staff of Life is a magic staff that allows the wielder to cast Heal and Raise Dead. It is charged.}
{4154}{The Sword of Life Stealing is a +2 greatsword that, upon a critical hit, grants the wielder 1d6 of temporary hit points and forces the target to make a Fortitude save against a DC of 16 or suffer a temporary negative level.}
{4195}{A composite longbow (Str 14) is a longbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.}
{4197}{Jaer's Spheres of Fire are a grenade-like weapon thrown as a ranged touch attack, dealing 2d6 of direct fire damage and 1d6 points of splash fire damage to anything within five feet.}
{4217}{Moradin's Soul Hammer is a magic +1 warhammer that is enchanted to be Holy, Lawful and Defending.}
{4218}{Thorned Chains of Love are magic +1 spiked chains that are enchanted to be Holy.}
{4224}{Holy water is a grenade-like weapon thrown as a ranged touch attack, dealing 1d6 of direct holy damage and 1 point of splash holy damage to anything within five feet.}
{4226}{Unholy water is a grenade-like weapon thrown as a ranged touch attack, dealing 1d6 of direct unholy damage and 1 point of splash unholy damage to anything within five feet.}
{4227}{This +1 light mace can be used to cast Cure Light Wounds, Protection from Evil and Remove Fear. Each casting uses one charge.}
{4228}{This +2 light mace can be used to cast Cure Serious Wounds, Magic Circle vs. Evil and Searing Light. Each casting uses one charge.}
{4229}{This +1 light mace can be used to cast Goodberry, Obscuring Mist and Summon Nature's Ally I. Each casting uses one charge.}
{4230}{This +2 light mace can be used to cast Dominate Animal, Sleet Storm and Summon Nature's Ally III. Each casting uses one charge.}
{4231}{This +1 light mace can be used to cast Inflict Light Wounds, Protection from Good and Cause Fear. Each casting uses one charge.}
{4232}{This +2 light mace can be used to cast Inflict Serious Wounds, Magic Circle vs. Good and Animate Dead. Each casting uses one charge.}
{4233}{This +1 quarterstaff grants a +2 Shield Bonus to AC and can be used to cast an assortment of defensive spells. Each casting uses one charge.}
{4234}{This staff is a +1 weapon that is capable of casting Bear's Endurance, Bull's Strength, Cat's Grace, Eagle's Splendor, Fox's Cunning or Owl's Wisdom. Each casting uses one charge.}
{4238}{Silver Sword of Chaos is a bastard sword, is a silver weapon and is chaotic aligned that also provides freedom of movement when wielded.}
{4300}{A composite longbow (Str 12) is a longbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}
{4301}{A composite longbow (Str 16) is a longbow that allows the wielder to add his strength bonus (up to +3) to the damage rolls of the bow. However, if the wielder has less than a +3 Strength bonus, he suffers a -2 attack roll penalty.}
{4302}{A composite shortbow (Str 12) is a shortbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}
{4303}{A composite shortbow (Str 14) is a shortbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.}
{4304}{A composite longbow (Str 12) is a longbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}
{4305}{A composite longbow (Str 14) is a longbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.}
{4306}{A composite longbow (Str 16) is a longbow that allows the wielder to add his strength bonus (up to +3) to the damage rolls of the bow. However, if the wielder has less than a +3 Strength bonus, he suffers a -2 attack roll penalty.}
{4307}{A composite shortbow (Str 12) is a shortbow that allows the wielder to add his strength bonus (up to +1) to the damage rolls of the bow. However, if the wielder has less than a +1 Strength bonus, he suffers a -2 attack roll penalty.}
{4308}{A composite shortbow (Str 14) is a shortbow that allows the wielder to add his strength bonus (up to +2) to the damage rolls of the bow. However, if the wielder has less than a +2 Strength bonus, he suffers a -2 attack roll penalty.}
{4309}{This staff can be used to cast Enlarge Person and Reduce Person. Each casting uses one charge.}
{4310}{This staff can be used to cast Charm Person and Charm Monster. Each casting uses one charge.}
{4311}{This staff can be used to cast Ice Storm and Cone of Cold. Each casting uses one charge.}
{4312}{This staff can be used to cast Calm Animals, Barkskin, Spike Stones and Summon Nature's Ally V. Each casting uses one charge.}
{4313}{This staff can be used to cast Cure Serious Wounds, Lesser Restoration, Remove Blindness/Deafness and Remove Disease. Each casting uses one charge.}
{4314}{This light mace can be used to cast Discern Lies, See Invisibility, Detect Chaos, Detect Good, Detect Evil and Detect Law. Each casting uses one charge.}
{4315}{This club can be used to cast Dispel Magic. Each casting uses one charge.}
{4316}{This club does 2d6 points of electricity damage to any creature struck and can be used to cast Shout and Lightning Bolt. Each casting uses one charge.}
{4317}{This staff can be used to cast Dispel Air, Gust of Wind, Shocking Grasp, Lightning Bolt and Charm Monster. Each casting uses one charge. This staff also adds 1d6 electricity damage on a successful attack, and grants elemental resistance 15 against electrical damage.}
{4318}{This staff can be used to cast Dispel Earth, Meld into Stone, Stoneskin, Shatter and Charm Monster. Each casting uses one charge. This staff also adds 1d6 sonic damage on a successful attack.}
{4319}{This staff can be used to cast Dispel Fire, Burning Hands, Fireball, Flame Strike and Charm Monster. Each casting uses one charge. This staff also adds 1d6 fire damage on a successful attack, and grants elemental resistance 30 against fire damage.}
{4320}{This staff can be used to cast Dispel Water, Ice Storm, Sleet Storm, Cone of Cold and Charm Monster. Each casting uses one charge. This staff also adds 1d6 cold damage on a successful attack.}
{4321}{This staff functions as a Staff of Striking and can also be used to cast Spell Resistance, Mind Fog and True Seeing. Each casting uses one charge.}
{4342}{A composite longbow (Str 18) is a longbow that allows the wielder to add his strength bonus (up to +4) to the damage rolls of the bow. However, if the wielder has less than a +4 Strength bonus, he suffers a -2 attack roll penalty.}
{4343}{A composite longbow (Str 18) is a longbow that allows the wielder to add his strength bonus (up to +4) to the damage rolls of the bow. However, if the wielder has less than a +4 Strength bonus, he suffers a -2 attack roll penalty.}
{4400}{This strange looking weapon has Smyth & Westrealm .50 stamped into the side.}
{4406}{The Sword of Cahoem is a magic +3 longsword. It has a magic ability that can be used once per day when the magic words are said, "Cut all heads off except mine."}
{4495}{This sword is a Chaotic, +2 keen longsword.}
{4498}{This light crossbow is a masterpiece crafted by the great bowyer Iolo FitzOwen.}
{4499}{This sword is an Unholy, +2 keen longsword.}


{4501}{On-hand club for Ettins. Reduces TWF penalties to reflect their special abilities.}
{4502}{This is a club for Ettins to reduce their TWF penalties to reflect their special ability.}
{4597}{Cerulean's Rod is a testing tool that incorporates several spells that were developed for testing purposes. These include Enslavement, Infatuation, All Die, Read Magic and Teleport. It also serves as a Rod of Smiting.}
{6057}{Boots of Elvenkind grant the wearer a circumstance bonus of +5 to their Move Silently skill.}
{6058}{A Cloak of Elvenkind grants the wearer a circumstance bonus of +10 to their Hide skill.}
{6082}{A Ring of Protection +1 grants the wearer a deflection bonus of +1 to their AC.}
{6083}{A Ring of Protection +2 grants the wearer a deflection bonus of +2 to their AC.}
{6084}{A Ring of Protection +3 grants the wearer a deflection bonus of +3 to their AC.}
{6085}{Cloak of Resistance +1 grants the wearer a resistance bonus of +1 to all saving throws.}
{6086}{Cloak of Resistance +2 grants the wearer a resistance bonus of +2 to all saving throws.}
{6087}{Cloak of Resistance +3 grants the wearer a resistance bonus of +3 to all saving throws.}
{6088}{A Ring of Invisibility grants the wearer invisibility, as per the spell.}
{6089}{A Ring of Mammal Control grants the wearer charm animal, as per the spell, which just works on mammals.}
{6090}{A Scarab of Proof against Poison grants the wearer a +4 luck bonus of +3 to all saving throws against poison.}
{6092}{An Amulet of Proof against Detection and Location requires the caster of any divination spell on the wearer to succeed at a caster level check against a DC of 19.}
{6099}{Lareth's Ring of Freedom of Movement allows the wearer to act as if under the effect of a Freedom of Movement spell.}
{6101}{A Ring of Fire Resistance, Minor, absorbs the first 15 points of fire damage from any attack against its wielder.}
{6105}{A Ring of Freedom of Movement allows the wearer to act as if under the effect of a Freedom of Movement spell.}
{6107}{A Necklace of Adaptation provides the wearer with immunity all poison gases.}
{6115}{Bracers of Armor +5 grant the wearer an armor bonus of +5 to their AC.}
{6118}{A Ring of Change grants a druid who can Wild Shape the additional form of a hill giant.}
{6119}{Bracers of Armor +3 grant the wearer an armor bonus of +3 to their AC.}
{6127}{A Necklace of Prayer Beads (Karma) allows the wearer to cast divine spells at +4 caster level (with respect to range, duration, etc.) for 10 minutes, once per day.}
{6132}{These boots grant the wearer a +5 resistance bonus to Reflex saves.}
{6133}{These gloves grant a +6 enhancement bonus to Strength.}
{6134}{This helmet grants the wearer a +5 resistance bonus to Will saves.}
{6135}{This +3 shield exudes an evil aura.}
{6137}{On command, these boots will grant the wearer the effect of a Haste spell for 10 rounds per day.}
{6162}{A Cloak of Resistance +4 grants the wearer a resistance bonus of +4 to all saving throws.}
{6198}{A Ring of Animal Summoning (Dog) allows the user to cast a Summon Nature's Ally once per day, summoning a dog who stays with the party until killed.}
{6199}{Gloves of Dexterity +2 grant the wearer an enhancement bonus of +2 to Dexterity.}
{6200}{Gloves of Dexterity +4 grant the wearer an enhancement bonus of +4 to Dexterity.}
{6201}{Gloves of Dexterity +6 grant the wearer an enhancement bonus of +6 to Dexterity.}
{6219}{In addition to being a fashion disaster, these robes grant the wearer a +3 armor bonus to AC and Spell Resistance15}
{6238}{"A man walks down the street in that hat, people know he's not afraid of anything."}
{6240}{An Amulet of Health +2 grants the wearer an enhancement bonus of +2 to Constitution.}
{6241}{An Amulet of Health +4 grants the wearer an enhancement bonus of +4 to Constitution.}
{6242}{An Amulet of Health +6 grants the wearer an enhancement bonus of +6 to Constitution.}
{6243}{Belts of Giant Strength +4 grant the wearer an enhancement bonus of +4 to Strength.}
{6244}{Belts of Giant Strength +6 grant the wearer an enhancement bonus of +6 to Strength.}
{6245}{Gauntlets of Ogre Power grant the wearer an enhancement bonus of +2 to Strength.}
{6246}{A Headband of Intellect +2 grants the wearer an enhancement bonus of +2 to Intelligence.}
{6247}{A Headband of Intellect +4 grants the wearer an enhancement bonus of +4 to Intelligence.}
{6248}{A Headband of Intellect +6 grants the wearer an enhancement bonus of +6 to Intelligence.}
{6249}{An Amulet of Wisdom +2 grants the wearer an enhancement bonus of +2 to Wisdom.}
{6250}{An Amulet of Wisdom +4 grants the wearer an enhancement bonus of +4 to Wisdom.}
{6251}{An Amulet of Wisdom +6 grants the wearer an enhancement bonus of +6 to Wisdom.}
{6252}{A Cloak of Charisma +2 grants the wearer an enhancement bonus of +2 to Charisma.}
{6253}{A Cloak of Charisma +4 grants the wearer an enhancement bonus of +4 to Charisma.}
{6254}{A Cloak of Charisma +6 grants the wearer an enhancement bonus of +6 to Charisma.}
{6255}{A Circlet of Persuasion grants the wearer a competence bonus of +2 to Charisma checks and Charisma-based skill checks.}
{6256}{A Necklace of Detection grants the wearer a circumstance bonus of +5 to Search and Survival skills.}
{6257}{An Amulet of Mighty Fists +1 grants the wearer an enhancement bonus of +1 on attack and damage rolls with unarmed attacks and natural weapons.}
{6258}{An Amulet of Mighty Fists +2 grants the wearer an enhancement bonus of +2 on attack and damage rolls with unarmed attacks and natural weapons.}
{6259}{An Amulet of Mighty Fists +3 grants the wearer an enhancement bonus of +3 on attack and damage rolls with unarmed attacks and natural weapons.}
{6260}{An Amulet of Mighty Fists +4 grants the wearer an enhancement bonus of +4 on attack and damage rolls with unarmed attacks and natural weapons.}
{6261}{An Amulet of Mighty Fists +5 grants the wearer an enhancement bonus of +5 on attack and damage rolls with unarmed attacks and natural weapons.}
{6262}{An Amulet of Natural Armor +1 grants the wearer an enhancement bonus of +1 to his natural armor bonus.}
{6263}{An Amulet of Natural Armor +2 grants the wearer an enhancement bonus of +2 to his natural armor bonus.}
{6264}{An Amulet of Natural Armor +3 grants the wearer an enhancement bonus of +3 to his natural armor bonus.}
{6265}{An Amulet of Natural Armor +4 grants the wearer an enhancement bonus of +4 to his natural armor bonus.}
{6266}{An Amulet of Natural Armor +5 grants the wearer an enhancement bonus of +5 to his natural armor bonus.}
{6267}{Bracers of Archery, Greater, empower the wearer to use any bow (not including crossbows). If already proficient, the wearer gains a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls.}
{6268}{Bracers of Archery, Lesser, empower the wearer to use any bow (not including crossbows). If already proficient, the wearer gains a +1 competence bonus on attack rolls.}
{6271}{A minor circlet of blasting can be used to cast Searing Light (3d8 points of damage) once per day.}
{6272}{These magical armbands grant a +1 armor bonus to AC.}
{6273}{These magical armbands grant a +2 armor bonus to AC.}
{6274}{These magical armbands grant a +4 armor bonus to AC.}
{6275}{The Cloak of Arachnida grants its wearer freedom of movement and protection from spider venom once per day.}
{6276}{Hands of Fire grant the wearer elemental resistance 5 against Fire, and the ability to cast Burning Hands once per day.}
{6277}{Hands of Ice grant the wearer elemental resistance 5 against Cold, and the ability to cast Chill Touch once per day.}
{6278}{Hands of Electricity grant the wearer elemental resistance 5 against Electricity, and the ability to cast Shocking Grasp once per day.}
{6279}{Hands of Life grant the wearer a +1 resistance bonus to Fortitude saves, and the ability to cast Cure Light Wounds once per day.}
{6280}{Hands of Death grant the wearer a +1 resistance bonus to Will saves, and the ability to cast Inflict Light Wounds once per day.}
{6284}{A Helm of Teleportation allows the wearer to Teleport once per day.}
{6285}{A Vest of Escape grants the wearer Freedom of Movement and has Masterwork Thieves Tools stored in a hidden pocket.}
{6286}{A Mantle of Spell Resistance grants the wearer Spell Resistance 21.}
{6287}{Goggles of Minute Seeing give the wearer a +5 bonus to the Search skill.}
{6288}{A Helm of Telepathy allows the wearer to cast Suggestion once per day.}
{6289}{These warm boots grant the wearer elemental resistance 5 against Cold.}
{6290}{The Bracers of Dawn allow the wearer to cast Searing Light once per day.}
{6291}{These gauntlets give the wearer elemental resistance 10 against fire and the ability to cast Produce Flame once per day.}
{6292}{Eyes of Charming give the wearer the ability to Charm Person once per day.}
{6293}{Eyes of the Eagle grant the wearer a +5 bonus to the Spot skill.}
{6294}{The Helm of Reading Magic allows the wearer to Read Magic scrolls and Identify potions.}
{6295}{The Periapt of Wound Closure grants the wearer Regeneration like a troll.}
{6311}{This buckler is made of a rare magical wood that is much stronger and lighter than normal.}
{6312}{This large shield is made of a rare magical wood that is much stronger and lighter than normal.}
{6313}{This masterwork-quality large shield is made of mithral, making it much stronger and lighter than steel.}
{6314}{This breastplate is forged from adamantium, making it much tougher than steel. It grants the wearer Damage Reduction of 2/-.}
{6315}{This chain shirt is made of mithral, making it lighter and stronger than steel.}
{6316}{This suit of masterwork platemail was created from the hide of a dragon and contains no metal.}
{6317}{This fullplate armor is forged from adamantium, making it much tougher than steel. It grants the wearer Damage Reduction of 3/-.}
{6323}{Boots of Teleportation allow the wearer to Teleport once per day.}
{6339}{This suit of full plate is forged of mithral, making it lighter than ordinary armor.}
{6399}{This magical shield has a similar surface area and defensive use as a tower shield, but its design allows it to be wielded more easily, with less dex penalty.}
{6401}{These white robes grant a good-aligned mage wearing them a +5 armor bonus to AC, spell resistance of 17 and a +1 resistance bonus to all saving throws. Evil characters wearing them suffer a drastic reduction in power.}
{6402}{These grey robes grant a neutral-aligned mage wearing them a +5 armor bonus to AC, spell resistance of 17 and a +1 resistance bonus to all saving throws. Good and Evil characters wearing them suffer a drastic reduction in power.}
{6403}{These black robes grant an evil-aligned mage wearing them a +5 armor bonus to AC, spell resistance of 17 and a +1 resistance bonus to all saving throws. Good characters wearing them suffer a drastic reduction in power.}
{6404}{This fancy cape allows the wearer to cast Dimension Door once per day.}
{6405}{A druid wearing these robes gains the wild shape form of a hill giant.}
{6406}{A Cloak of Resistance +4 grants the wearer a resistance bonus of +4 to all saving throws.}
{6407}{A Cloak of Resistance +5 grants the wearer a resistance bonus of +5 to all saving throws.}
{6408}{This cloak allows the wearer to cast Blur once per day.}
{6409}{This cloak allows the wearer to cast Displacement once per day.}
{6410}{A Robe of Eyes grants its wearer a +15 circumstance bonus to Search and Spot skill checks, and allows the wearer to cast True Seeing.}
{6411}{These robes grant a +10 circumstance bonus to Hide checks.}
{6412}{A Helm of Brilliance absorbs the first 30 points of fire damage from any attack against its wielder, and grants the ability to cast Detect Undead, Consecrate, and Flamestrike.}
{12005}{Fish heads, fish heads, roly-poly fish heads!}
{12008}{A Chime of Opening allows the owner to cast Knock, it has 10 charges.}
{12009}{Dust of Disappearance makes the user invisible for 2d6 rounds, as if under the effect of the spell Greater Invisibility.}
{12014}{Oohlgrist's Emerald Belt grants the wearer immunity to acid.}
{12016}{A Rope of Entanglement functions like a Hold Monster spell once per day.}
{12017}{Jaer's spheres of fire are a grenade-like weapon thrown as a ranged touch attack, dealing 2d6 of direct fire damage and 1d6 points of splash fire damage to anything within five feet.}
{12018}{The Orb of Golden Death is a powerful artifact created by the demoness Zuggtmoy and her consort, Iuz the Terrible. The wielder can cast the spells Discern Lies and Poison, as well as operate the elevating throne in the ground-level Temple. Additional powers can be obtained by adding elemental power gems to the orb.}
{12019}{The air elemental power gem allows the wielder to teleport to the Air Node at will, as well as cast Chain Lightning once per day. The wielder can also summon a Vrock demon for 5 rounds once per week and summon an air elemental for 10 rounds once per week.}
{12020}{The earth elemental power gem allows the wielder to teleport to the Earth Node at will, as well as cast Stoneskin once per day. The wielder can also summon a Glabrezu demon for 4 rounds once per week and summon an earth elemental for 10 rounds once per week.}
{12021}{The fire elemental power gem allows the wielder to teleport to the Fire Node at will, as well as cast Flame Strike once per day. The wielder can also summon a Balor demon for 4 rounds once per week and summon a fire elemental for 10 rounds once per week.}
{12022}{The water elemental power gem allows the wielder to teleport to the Water Node at will, as well as cast Ice Storm once per day. The wielder can also summon a Hezrou demon for 5 rounds once per week and summon a water elemental for 10 rounds once per week.}
{12024}{A fungus figurine allows the wielder to Summon Fungi once per day.}
{12031}{Keoghtom's Ointment allows the wielder to cast any of the spells Cure Light Wounds, Remove Disease, or Neutralize Poison, up to 5 times.}
{12105}{This miniature of an exquisitely crafted chest allows the owner to summon a chest from the Ethereal Plane, and to send it back once done with it.}
{12584}{A masterwork flute adds a bonus of +2 to a bard's Perform skill when used to perform any bardic music.}
{12585}{A masterwork drum adds a bonus of +2 to a bard's Perform skill when used to perform any bardic music.}
{12586}{A masterwork horn adds a bonus of +2 to a bard's Perform skill when used to perform any bardic music.}
{12587}{A masterwork mandolin adds a bonus of +2 to a bard's Perform skill when used to perform any bardic music.}
{12588}{A Horn of Blasting adds a bonus of +3 to a bard's Perform skill when used to perform any bardic music. The horn may be used once a day to call forth a cone of blasting sound.}
{12589}{A Horn of Fog adds a bonus of +3 to a bard's Perform skill when used to perform any bardic music. The horn may be used once a day to create a fog bank.}
{12590}{Drums of Panic add a bonus of +3 to a bard's Perform skill when used to perform any bardic music. The drums may be used once a day to cause fear.}
{12594}{This Ioun Stone grants its owner a +1 Deflection bonus to AC.}
{12595}{This Ioun Stone grants its owner a +2 bonus to Strength.}
{12596}{This Ioun Stone grants its owner a +2 bonus to Intelligence.}
{12597}{This Ioun Stone grants its owner a +2 bonus to Wisdom.}
{12598}{This Ioun Stone grants its owner a +2 bonus to Dexterity.}
{12599}{This Ioun Stone grants its owner a +2 bonus to Constitution.}
{12600}{This Ioun Stone grants its owner a +2 bonus to Charisma.}
{12601}{A Bag of Tricks (Tan) allows the user to Summon natural animals.}
{12603}{The Cape of the Mountebank allows the wearer to cast Dimension Door once per day.}
{12604}{A Horn of Goodness allows the owner to cast Magic Circle against Evil once per day.}
{12605}{A Horn of Evil allows the owner to cast Magic Circle against Good once per day.}
{12624}{A Ring of Protection +4 grants the wearer a deflection bonus of +4 to their AC.}
{12625}{A Ring of Protection +5 grants the wearer a deflection bonus of +5 to their AC.}
{12626}{A Ring of Chameleon Power grants the wearer a +15 Circumstance bonus to the Hide skill.}
{12627}{A Ring of Electricity Resistance, Minor, absorbs the first 15 points of electrical damage from any attack against its wielder.}
{12628}{A Ring of Sonic Resistance, Minor, absorbs the first 15 points of sonic damage from any attack against its wielder.}
{12629}{A Ring of Cold Resistance, Minor, absorbs the first 15 points of cold damage from any attack against its wielder.}
{12630}{A Ring of Acid Resistance, Minor, absorbs the first 15 points of acid damage from any attack against its wielder.}
{12631}{A Ring of Fire Resistance, Major, absorbs the first 30 points of fire damage from any attack against its wielder.}
{12632}{A Ring of Electricity Resistance, Major, absorbs the first 30 points of electrical damage from any attack against its wielder.}
{12633}{A Ring of Sonic Resistance, Major, absorbs the first 30 points of sonic damage from any attack against its wielder.}
{12634}{A Ring of Cold Resistance, Major, absorbs the first 30 points of cold damage from any attack against its wielder.}
{12635}{A Ring of Acid Resistance, Major, absorbs the first 30 points of acid damage from any attack against its wielder.}
{12636}{A Ring of Warmth absorbs the first 5 points of cold damage from any attack against its wielder.}
{12637}{A Ring of Linking grants its wearer the ability to cast Blink.}
{12652}{A Broach of Shielding allows its wearer to cast Shield.}
{12654}{A Chime of Interruption allows its owner to cast dispel magic.}
{12655}{A Circlet of Blasting, Major, allows the wearer to cast the Searing Light spell as a 10th level cleric once per day.}
{12659}{Dust of Appearance functions like a Glitterdust spell.}
{12660}{Eyes of Doom grant the wearer the ability to cast Doom.}
{12662}{This Ioun Stone grants its owner regeneration like a troll.}
{12663}{Prayer Beads of Blessing allow their wearer to cast the Bless spell.}
{12665}{Prayer Beads of Healing allow their wearer to cast the Cure Serious Wounds spell.}
{12666}{A Pipe of Pain can function as per the Sound Burst spell.}
{12667}{A Pipe of Haunting can Scare opponents as per the spell.}
{12669}{This scarab grants spell resistance 15 to the wearer.}
{12673}{A Mandolin of Charming allows the user to cast Suggestion.}

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