Found schematics
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Found Arcanum Schematics
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Herbology
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- Invigorator - (cures fatigue and damage) Herbology Level 6
- Reanimator - (resurrects dead character) Herbology Level 6 *AND* Electrical Level 4
- Miracle Cure - (heals to max) Herbology Level 7 *AND* Chemistry Level 5
Chemistry
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- Fortifier (restores energy) Chemistry Level 1
- Fuel Chemistry Level 3
- Necromizer (creates undead) Chemistry Level 5 *AND* Electrical Level 4
- Mental Inhibitor - (prevents an enemy from spellcasting) Chemistry Level 6 *AND* Therapeutics Level 7
Electrical
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- Lemon-Potato Charges - (equivalent to Chemistry charges) Electrical Level 1
- Charged Sword - (tech sword does extra electrical damage) Electrical Level 4 *AND* Smithy Level 1
- Pyrotechnic Bow - (tech bow does extra fire damage) Electrical Level 4 *AND* Mechanical Level 2
- Flow Disruptor - (shield of protection vs. magic) Electrical Level 6
- Electro-Armor - (tech armor of protection vs. electrical attacks) Electrical Level 6 *AND* Smithy Level 1
Explosives
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- Bullets - (for pistols and rifles) Explosives Level 1
- Flame Thrower - (repeater rifle does extra fire damage) Explosives Level 4 *AND* Gun Smithy Level 4
- Concussion Grenade - (more powerful version of Explosive Grenade) Explosives Level 5 *AND* Smithy Level 4
- Paralysis Grenade - (paralyzes enemies) Chemistry Level 6 *AND* Explosives Level 5
- Time Bomb - Explosives Level 7 *AND* Mechanical Level 7
- Knock Out Gas - Explosives Level 3 *AND* Chemistry Level 6
- Hallucination Gernade - Explosives Level 2 *AND* Chemistry Level 7
- Mustard Gas Grenade - Explosives Level 5 *AND* Chemistry Level 5
- Plastique - (need detonator to use) Explosives Level 7 *AND* Chemistry Level 2
Gun Smithy
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- High Velocity Pistol - (improved fancy pistol) Gun Smithy Level 4
- Acid Gun - (repeater rifle does extra acid damage) Chemistry Level 6 *AND* Gun Smithy Level 4
- Tranquilizer Gun - (puts enemies to sleep) Chemistry Level 6 *AND* Gun Smithy Level 5
- Blade Launcher - (improved elephant gun) Gun Smithy Level 6
- Long Range Pistol - (improved looking glass rifle) Gun Smithy Level 6
- Tesla Gun - (fires bolts of electricity) Gun Smithy Level 6 *AND* Electrical Level 5
- Grenade Launcher - (uses fuel not bullets) Gun Smithy Level 6 *AND* Explosives Level 5
- Mechanized Gun - (improved repeater rifle) Gun Smithy Level 7
- Bronwyck's Gun
- Shreck's Multi-Barrelled pistol (a mechanized hand cannon)
- Droch's Warbringer
Mechanical
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- Compound Bow - (improved bow) Mechanical Level 3
- Detonator - Mechanical Level 6 *AND* Electrical Level 3
- Explosive Decoy - (improved Clockwork Decoy) Mechanical Level 6 *AND* Explosives Level 5
- Automaton - (more powerful Mechanized Arachnid) Mechanical Level 7 *AND* Smithy Level 2
- Goggled Helmet - (helmet increases perception) Mechanical Level 7 *AND* Smithy Level 1
- Machined Plate Mail - (tech armor increases STR and resistances) Mechanical Level 7 *AND* Smithy Level 2
- Medical Arachnid - (Mechanized Arachnid with healing powers) Herbology Level 7 *AND* Mechanical Level 7
- Envenomed Bow - (tech bow does extra poison damage) Chemistry Level 6 *AND* Mechanical Level 2
Smithy
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- Miner's Helmet - (helmet lets you see in the dark) Smithy Level 1 *AND* Electrical Level 2
- Envenomed Sword - (tech sword does extra poison damage) Smithy Level 1 *AND* Chemistry Level 6
- Envenomed Axe - (tech axe does extra poison damage) Smithy Level 2 *AND* Chemistry Level 6
- Pyrotechnic Axe - (tech axe does extra fire damage) Smithy Level 2 *AND* Explosives Level 1
- Mechanical Dagger - (improved fine steel dagger) Mechanical Level 6
Therapeutics
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- Muscle Maker - (increases STR, decreases INT) Therapeutics Level 7 *AND* Chemistry Level 5
- Brain Builder - (increases INT, decreases STR) Therapeutics Level 7 *AND* Chemistry Level 5